hydrangea/build/build.ninja

538 lines
36 KiB
Plaintext

# CMAKE generated file: DO NOT EDIT!
# Generated by "Ninja" Generator, CMake Version 3.22
# This file contains all the build statements describing the
# compilation DAG.
# =============================================================================
# Write statements declared in CMakeLists.txt:
#
# Which is the root file.
# =============================================================================
# =============================================================================
# Project: Hydrangea
# Configurations: Debug
# =============================================================================
#############################################
# Minimal version of Ninja required by this file
ninja_required_version = 1.5
#############################################
# Set configuration variable for custom commands.
CONFIGURATION = Debug
# =============================================================================
# Include auxiliary files.
#############################################
# Include rules file.
include CMakeFiles/rules.ninja
# =============================================================================
#############################################
# Logical path to working directory; prefix for absolute paths.
cmake_ninja_workdir = /media/garrett/Storage/Projects/Hydrangea/build/
# =============================================================================
# Object build statements for EXECUTABLE target game
#############################################
# Order-only phony target for game
build cmake_object_order_depends_target_game: phony || CMakeFiles/game.dir
build CMakeFiles/game.dir/src/dynamic_body.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/dynamic_body.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/dynamic_body.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/game.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/game.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/game.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/input_manager.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/input_manager.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/input_manager.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/main.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/main.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/main.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/node.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/node.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/node.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/player.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/player.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/player.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/scene.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/scene.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/scene.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/sprite.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/sprite.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/sprite.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/static_body.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/static_body.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/static_body.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/util.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/util.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/util.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/window.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/window.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/window.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src
build CMakeFiles/game.dir/src/box2d/collision/b2_broad_phase.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_broad_phase.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_broad_phase.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_chain_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_chain_shape.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_chain_shape.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_circle_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_circle_shape.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_circle_shape.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_collide_circle.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collide_circle.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collide_circle.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_collide_edge.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collide_edge.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collide_edge.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_collide_polygon.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collide_polygon.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collide_polygon.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_collision.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collision.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collision.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_distance.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_distance.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_distance.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_dynamic_tree.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_dynamic_tree.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_dynamic_tree.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_edge_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_edge_shape.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_edge_shape.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_polygon_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_polygon_shape.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_polygon_shape.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/collision/b2_time_of_impact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_time_of_impact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_time_of_impact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
build CMakeFiles/game.dir/src/box2d/common/b2_block_allocator.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_block_allocator.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_block_allocator.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
build CMakeFiles/game.dir/src/box2d/common/b2_draw.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_draw.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_draw.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
build CMakeFiles/game.dir/src/box2d/common/b2_math.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_math.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_math.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
build CMakeFiles/game.dir/src/box2d/common/b2_settings.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_settings.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_settings.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
build CMakeFiles/game.dir/src/box2d/common/b2_stack_allocator.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_stack_allocator.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_stack_allocator.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
build CMakeFiles/game.dir/src/box2d/common/b2_timer.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_timer.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_timer.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
build CMakeFiles/game.dir/src/box2d/dynamics/b2_body.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_body.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_body.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_chain_circle_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_circle_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_polygon_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_chain_polygon_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_polygon_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_circle_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_circle_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_manager.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_contact_manager.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_manager.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_solver.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_contact_solver.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_solver.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_distance_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_distance_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_distance_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_edge_circle_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_circle_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_polygon_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_edge_polygon_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_polygon_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_fixture.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_fixture.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_fixture.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_friction_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_friction_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_friction_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_gear_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_gear_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_gear_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_island.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_island.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_island.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_motor_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_motor_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_motor_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_mouse_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_mouse_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_mouse_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_polygon_circle_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_circle_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_polygon_contact.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_contact.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_prismatic_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_prismatic_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_prismatic_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_pulley_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_pulley_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_pulley_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_revolute_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_revolute_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_revolute_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_weld_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_weld_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_weld_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_wheel_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_wheel_joint.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_wheel_joint.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_world.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_world.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_world.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/dynamics/b2_world_callbacks.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_world_callbacks.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_world_callbacks.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
build CMakeFiles/game.dir/src/box2d/rope/b2_rope.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/rope/b2_rope.cpp || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/box2d/rope/b2_rope.cpp.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/rope
build CMakeFiles/game.dir/src/fmt/format.cc.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/fmt/format.cc || cmake_object_order_depends_target_game
DEP_FILE = CMakeFiles/game.dir/src/fmt/format.cc.o.d
FLAGS = -g -std=gnu++14
INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
OBJECT_DIR = CMakeFiles/game.dir
OBJECT_FILE_DIR = CMakeFiles/game.dir/src/fmt
# =============================================================================
# Link build statements for EXECUTABLE target game
#############################################
# Link the executable game
build game: CXX_EXECUTABLE_LINKER__game_Debug CMakeFiles/game.dir/src/dynamic_body.cpp.o CMakeFiles/game.dir/src/game.cpp.o CMakeFiles/game.dir/src/input_manager.cpp.o CMakeFiles/game.dir/src/main.cpp.o CMakeFiles/game.dir/src/node.cpp.o CMakeFiles/game.dir/src/player.cpp.o CMakeFiles/game.dir/src/scene.cpp.o CMakeFiles/game.dir/src/sprite.cpp.o CMakeFiles/game.dir/src/static_body.cpp.o CMakeFiles/game.dir/src/util.cpp.o CMakeFiles/game.dir/src/window.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_broad_phase.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_chain_shape.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_circle_shape.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_collide_circle.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_collide_edge.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_collide_polygon.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_collision.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_distance.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_dynamic_tree.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_edge_shape.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_polygon_shape.cpp.o CMakeFiles/game.dir/src/box2d/collision/b2_time_of_impact.cpp.o CMakeFiles/game.dir/src/box2d/common/b2_block_allocator.cpp.o CMakeFiles/game.dir/src/box2d/common/b2_draw.cpp.o CMakeFiles/game.dir/src/box2d/common/b2_math.cpp.o CMakeFiles/game.dir/src/box2d/common/b2_settings.cpp.o CMakeFiles/game.dir/src/box2d/common/b2_stack_allocator.cpp.o CMakeFiles/game.dir/src/box2d/common/b2_timer.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_body.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_circle_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_polygon_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_circle_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_manager.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_solver.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_distance_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_circle_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_polygon_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_fixture.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_friction_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_gear_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_island.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_motor_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_mouse_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_circle_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_contact.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_prismatic_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_pulley_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_revolute_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_weld_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_wheel_joint.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_world.cpp.o CMakeFiles/game.dir/src/box2d/dynamics/b2_world_callbacks.cpp.o CMakeFiles/game.dir/src/box2d/rope/b2_rope.cpp.o CMakeFiles/game.dir/src/fmt/format.cc.o
FLAGS = -g
LINK_LIBRARIES = -Wl,-rpath,/src -L/usr/lib/x86_64-linux-gnu -lSDL2 -lSDL2_gpu
LINK_PATH = -L/src
OBJECT_DIR = CMakeFiles/game.dir
POST_BUILD = :
PRE_LINK = :
TARGET_FILE = game
TARGET_PDB = game.dbg
#############################################
# Utility command for edit_cache
build CMakeFiles/edit_cache.util: CUSTOM_COMMAND
COMMAND = cd /media/garrett/Storage/Projects/Hydrangea/build && /usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
DESC = No interactive CMake dialog available...
restat = 1
build edit_cache: phony CMakeFiles/edit_cache.util
#############################################
# Utility command for rebuild_cache
build CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
COMMAND = cd /media/garrett/Storage/Projects/Hydrangea/build && /usr/bin/cmake --regenerate-during-build -S/media/garrett/Storage/Projects/Hydrangea -B/media/garrett/Storage/Projects/Hydrangea/build
DESC = Running CMake to regenerate build system...
pool = console
restat = 1
build rebuild_cache: phony CMakeFiles/rebuild_cache.util
# =============================================================================
# Target aliases.
# =============================================================================
# Folder targets.
# =============================================================================
#############################################
# Folder: /media/garrett/Storage/Projects/Hydrangea/build
build all: phony game
# =============================================================================
# Built-in targets
#############################################
# Re-run CMake if any of its inputs changed.
build build.ninja: RERUN_CMAKE | ../CMakeLists.txt /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config-version.cmake /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config.cmake /usr/share/cmake-3.22/Modules/CMakeCInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCXXInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake /usr/share/cmake-3.22/Modules/CMakeGenericSystem.cmake /usr/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake /usr/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake /usr/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-C.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-C.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux.cmake /usr/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1/CMakeCCompiler.cmake CMakeFiles/3.22.1/CMakeCXXCompiler.cmake CMakeFiles/3.22.1/CMakeSystem.cmake
pool = console
#############################################
# A missing CMake input file is not an error.
build ../CMakeLists.txt /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config-version.cmake /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config.cmake /usr/share/cmake-3.22/Modules/CMakeCInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCXXInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake /usr/share/cmake-3.22/Modules/CMakeGenericSystem.cmake /usr/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake /usr/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake /usr/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-C.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-C.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux.cmake /usr/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1/CMakeCCompiler.cmake CMakeFiles/3.22.1/CMakeCXXCompiler.cmake CMakeFiles/3.22.1/CMakeSystem.cmake: phony
#############################################
# Clean all the built files.
build clean: CLEAN
#############################################
# Print all primary targets available.
build help: HELP
#############################################
# Make the all target the default.
default all