538 lines
36 KiB
Plaintext
538 lines
36 KiB
Plaintext
# CMAKE generated file: DO NOT EDIT!
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# Generated by "Ninja" Generator, CMake Version 3.22
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# This file contains all the build statements describing the
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# compilation DAG.
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# =============================================================================
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# Write statements declared in CMakeLists.txt:
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#
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# Which is the root file.
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# =============================================================================
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# =============================================================================
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# Project: Hydrangea
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# Configurations: Debug
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#############################################
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# Minimal version of Ninja required by this file
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include CMakeFiles/rules.ninja
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#############################################
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# Logical path to working directory; prefix for absolute paths.
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cmake_ninja_workdir = /media/garrett/Storage/Projects/Hydrangea/build/
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# =============================================================================
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# Object build statements for EXECUTABLE target game
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#############################################
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# Order-only phony target for game
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build cmake_object_order_depends_target_game: phony || CMakeFiles/game.dir
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build CMakeFiles/game.dir/src/game.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/game.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/input_manager.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/input_manager.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/main.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/main.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/node.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/node.cpp || cmake_object_order_depends_target_game
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src
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build CMakeFiles/game.dir/src/player.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/player.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/player.cpp.o.d
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src
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build CMakeFiles/game.dir/src/scene.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/scene.cpp || cmake_object_order_depends_target_game
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src
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build CMakeFiles/game.dir/src/sprite.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/sprite.cpp || cmake_object_order_depends_target_game
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src
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build CMakeFiles/game.dir/src/static_body.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/static_body.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/static_body.cpp.o.d
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src
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build CMakeFiles/game.dir/src/util.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/util.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/util.cpp.o.d
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src
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build CMakeFiles/game.dir/src/window.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/window.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/window.cpp.o.d
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OBJECT_DIR = CMakeFiles/game.dir
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build CMakeFiles/game.dir/src/box2d/collision/b2_broad_phase.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_broad_phase.cpp || cmake_object_order_depends_target_game
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_chain_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_chain_shape.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_chain_shape.cpp.o.d
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FLAGS = -g -std=gnu++14
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INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_circle_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_circle_shape.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_circle_shape.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_collide_circle.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collide_circle.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collide_circle.cpp.o.d
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FLAGS = -g -std=gnu++14
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INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_collide_edge.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collide_edge.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collide_edge.cpp.o.d
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FLAGS = -g -std=gnu++14
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INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_collide_polygon.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collide_polygon.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collide_polygon.cpp.o.d
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FLAGS = -g -std=gnu++14
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INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_collision.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_collision.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_collision.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_distance.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_distance.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_distance.cpp.o.d
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_dynamic_tree.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_dynamic_tree.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_dynamic_tree.cpp.o.d
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_edge_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_edge_shape.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_edge_shape.cpp.o.d
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build CMakeFiles/game.dir/src/box2d/collision/b2_polygon_shape.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_polygon_shape.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_polygon_shape.cpp.o.d
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/collision/b2_time_of_impact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/collision/b2_time_of_impact.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/collision/b2_time_of_impact.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/collision
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build CMakeFiles/game.dir/src/box2d/common/b2_block_allocator.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_block_allocator.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_block_allocator.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
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build CMakeFiles/game.dir/src/box2d/common/b2_draw.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_draw.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_draw.cpp.o.d
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
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build CMakeFiles/game.dir/src/box2d/common/b2_math.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_math.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_math.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
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build CMakeFiles/game.dir/src/box2d/common/b2_settings.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_settings.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_settings.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
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build CMakeFiles/game.dir/src/box2d/common/b2_stack_allocator.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_stack_allocator.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_stack_allocator.cpp.o.d
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FLAGS = -g -std=gnu++14
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INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
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build CMakeFiles/game.dir/src/box2d/common/b2_timer.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/common/b2_timer.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/common/b2_timer.cpp.o.d
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FLAGS = -g -std=gnu++14
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INCLUDES = -I/usr/include/SDL2 -I/media/garrett/Storage/Projects/Hydrangea/include
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/common
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_body.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_body.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_body.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_chain_circle_contact.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_circle_contact.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_polygon_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_chain_polygon_contact.cpp || cmake_object_order_depends_target_game
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DEP_FILE = CMakeFiles/game.dir/src/box2d/dynamics/b2_chain_polygon_contact.cpp.o.d
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FLAGS = -g -std=gnu++14
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OBJECT_DIR = CMakeFiles/game.dir
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OBJECT_FILE_DIR = CMakeFiles/game.dir/src/box2d/dynamics
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_circle_contact.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_contact.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_manager.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_contact_manager.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_contact_solver.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_contact_solver.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_distance_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_distance_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_edge_circle_contact.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_edge_polygon_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_edge_polygon_contact.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_fixture.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_fixture.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_friction_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_friction_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_gear_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_gear_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_island.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_island.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_motor_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_motor_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_mouse_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_mouse_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_circle_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_polygon_circle_contact.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_polygon_contact.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_polygon_contact.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_prismatic_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_prismatic_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_pulley_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_pulley_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_revolute_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_revolute_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_weld_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_weld_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_wheel_joint.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_wheel_joint.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_world.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_world.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/dynamics/b2_world_callbacks.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/dynamics/b2_world_callbacks.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/box2d/rope/b2_rope.cpp.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/box2d/rope/b2_rope.cpp || cmake_object_order_depends_target_game
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build CMakeFiles/game.dir/src/fmt/format.cc.o: CXX_COMPILER__game_Debug /media/garrett/Storage/Projects/Hydrangea/src/fmt/format.cc || cmake_object_order_depends_target_game
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build all: phony game
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# =============================================================================
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# Built-in targets
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#############################################
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# Re-run CMake if any of its inputs changed.
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build build.ninja: RERUN_CMAKE | ../CMakeLists.txt /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config-version.cmake /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config.cmake /usr/share/cmake-3.22/Modules/CMakeCInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCXXInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake /usr/share/cmake-3.22/Modules/CMakeGenericSystem.cmake /usr/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake /usr/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake /usr/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-C.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-C.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux.cmake /usr/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1/CMakeCCompiler.cmake CMakeFiles/3.22.1/CMakeCXXCompiler.cmake CMakeFiles/3.22.1/CMakeSystem.cmake
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pool = console
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#############################################
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# A missing CMake input file is not an error.
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build ../CMakeLists.txt /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config-version.cmake /usr/lib/x86_64-linux-gnu/cmake/SDL2/sdl2-config.cmake /usr/share/cmake-3.22/Modules/CMakeCInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCXXInformation.cmake /usr/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake /usr/share/cmake-3.22/Modules/CMakeGenericSystem.cmake /usr/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake /usr/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake /usr/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake /usr/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-C.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Compiler/GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-C.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU-CXX.cmake /usr/share/cmake-3.22/Modules/Platform/Linux-GNU.cmake /usr/share/cmake-3.22/Modules/Platform/Linux.cmake /usr/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1/CMakeCCompiler.cmake CMakeFiles/3.22.1/CMakeCXXCompiler.cmake CMakeFiles/3.22.1/CMakeSystem.cmake: phony
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#############################################
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# Clean all the built files.
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build clean: CLEAN
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#############################################
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# Print all primary targets available.
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build help: HELP
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#############################################
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# Make the all target the default.
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default all
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