#include "node.h" #include "box2d/b2_body.h" #include "box2d/b2_polygon_shape.h" #ifndef HYDRANGEA_STATIC_BODY_H #define HYDRANGEA_STATIC_BODY_H class StaticBody : public Node { public: explicit StaticBody(float size_x = 10.0f, float size_y = 10.0f); ~StaticBody(); void Update() override; void Render(); private: b2BodyDef b_body_def; b2Body *b_body; b2PolygonShape b_shape; Vec2 size; }; #endif //HYDRANGEA_STATIC_BODY_H