#include #include "box2d/b2_math.h" #include "box2d/b2_world.h" #ifndef HYDRANGEA_SCENE_H #define HYDRANGEA_SCENE_H class Node; class Scene { private: // Members std::vector node_tree; public: // Constructor and Destructor Scene(); ~Scene(); // Methods void Update(); void AppendNode(Node* node); // Members b2Vec2 b_gravity = b2Vec2(0, -10); b2World *b_world; int velocity_iterations = 6; int position_iterations = 2; }; #endif //HYDRANGEA_SCENE_H