#include "nodes/node.h" #include "box2d/b2_body.h" #include "box2d/b2_polygon_shape.h" #ifndef HYDRANGEA_STATIC_BODY_H #define HYDRANGEA_STATIC_BODY_H class StaticBody : public Node { public: explicit StaticBody(float size_x = 10.0f, float size_y = 10.0f); ~StaticBody(); void update() override; void render(); private: b2BodyDef bBodyDef; b2Body *bBody; b2PolygonShape bShape; Vec2 size; }; #endif //HYDRANGEA_STATIC_BODY_H