#include "nodes/node.h" #include "box2d/b2_body.h" #include "box2d/b2_polygon_shape.h" #include "box2d/b2_fixture.h" #ifndef HYDRANGEA_DYNAMIC_BODY_H #define HYDRANGEA_DYNAMIC_BODY_H class DynamicBody : public Node { public: explicit DynamicBody(float size_x = 10.0f, float size_y = 10.0f); ~DynamicBody(); void update() override; void render(); void SetWorldPosition(float pos_x, float pos_y); Vec2 size; float friction; float density; private: b2BodyDef bBodyDef; b2Body *bBody; b2PolygonShape bShape; b2FixtureDef bFixtureDef; }; #endif //HYDRANGEA_DYNAMIC_BODY_H