#include #include #include #include #include #include "math/vec2.h" #include "node.h" #ifndef SPRITE_H #define SPRITE_H class Sprite : public Node { public: // Constructor and Destructor explicit Sprite(const std::string &resource_path); ~Sprite(); // Methods void update() override; void pollInputs() override; void free() override; void setImage(GPU_Image *img); void setImage(char *img_path); void getImage(GPU_Image *image); // Member Variables double angle = 0; Vec2 scale = Vec2(1, 1); bool visible = true; private: GPU_Image *gpuImage; GPU_Target *target_; void render(); }; #endif