#include #include "engine/window.h" #include "box2d/b2_math.h" #include "box2d/b2_world.h" #ifndef HYDRANGEA_SCENE_H #define HYDRANGEA_SCENE_H class Node; class Scene { private: // Members std::vector nodeTree; public: // Constructor and Destructor Scene(); ~Scene(); // Methods void update(); void pollInputs(); void freeSceneData(); void appendNode(Node *node); // Members b2Vec2 b_gravity = b2Vec2(0, -10); b2World b_world = b2World(b_gravity); float timeStep = 1.0f / 60.0f; int velocityIterations = 6; int positionIterations = 2; }; #endif //HYDRANGEA_SCENE_H