#include #include #include #include #include "math/vec2.h" #include "scene.h" #include "engine/util.h" #ifndef NODE_H #define NODE_H class Node { private: // Methods void updateChildren(); void pollChildInputs(); public: // Constructor and Destructor Node(); ~Node(); // Methods virtual void update(); virtual void pollInputs(); virtual void free(); void addChild(Node *child); // Member Variables std::string name; Vec2 worldPosition = Vec2(0, 0); Vec2 localPosition = Vec2(0, 0); Scene *scene = nullptr; Node *parent = nullptr; std::vector children; }; #endif