#include #include #include #include #ifndef WINDOW_H #define WINDOW_H class Window { private: public: Window(int heightIn, int widthIn, std::string titleIn); ~Window(); bool Init(); void Close(); static SDL_Window *window; static GPU_Target *windowTarget; static int windowId; static bool isRunning; int windowHeight = 480; int windowWidth = 640; std::string windowTitle = "Window"; int windowTargetFramerate = 60; }; #endif